group plugin-live

Plugin oriented towards live coding.

Summary

Members Descriptions
classlv::StaticContainer Manages static items and assures their deletion when appropriate

Check the section on Creating a Static Item on how to use this component.

class lv::StaticContainer

class lv::StaticContainer
  : public QObject

Manages static items and assures their deletion when appropriate

Check the section on Creating a Static Item on how to use this component.

Summary

Members Descriptions
publicStaticContainer(QObject * parent) lv::StaticContainer constructor
public~StaticContainer() lv::StaticContainer destructor
public voidstatecontainer(StaticTypeContainerBase * container) Private method used internally to store the container to be cleaned up later.
public template<>
T *get(const QString & key)
Returns the value given at key or 0 if it doesnt exist.
public template<>
voidset(const QString & key,T * value)
Stores the value at key.
{slot} public voidbeforeCompile(const QUrl &) Private slot used to receive beforeCompile signals from the engine.
{slot} public voidafterCompile(QObject *,const QUrl &,QObject *,QQmlContext *) Private slot used to receive afterCompile signals from the engine.
{slot} public voidclearStates() Private slot used to receive targetChanged signals from the engine.

Members

publicStaticContainer(QObject * parent)

lv::StaticContainer constructor

public~StaticContainer()

lv::StaticContainer destructor

public voidstatecontainer(StaticTypeContainerBase * container)

Private method used internally to store the container to be cleaned up later.

public template<>
T *get(const QString & key)

Returns the value given at key or 0 if it doesnt exist.

public template<>
voidset(const QString & key,T * value)

Stores the value at key.

{slot} public voidbeforeCompile(const QUrl &)

Private slot used to receive beforeCompile signals from the engine.

{slot} public voidafterCompile(QObject *,const QUrl &,QObject *,QQmlContext *)

Private slot used to receive afterCompile signals from the engine.

{slot} public voidclearStates()

Private slot used to receive targetChanged signals from the engine.